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Welcome!

I'm Ruiyuan Jiang.

Birthday: 03/31/2002

Nationality: China

Gender: Female

Position: Game Designer/Artist/UI Designer/Programmer (proficient in C/C#/Python/JavaScript)/Animator/Music & Lyrics Composer/Keyboard Player

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Education

2020.09-2024.06

Bachelor of Engineering
Zhejiang University

Major: Industrial Design

GPA: 3.76/4.0

Core Courses: Fundamentals of C Programming; Computer Aided Industrial Design; Fundamentals of Modeling; Fundamentals of Data Structures; Entity and Structure; Product Form & Function Design; Ergonomics and Innovation Design; User Experience and Product Innovation Design; Computer Animation; Data Visualization on Cross-media; Digital Asset Management; Information & Interaction Design Technology; Information Product Design

Working Experience

2023.09-2023.12

Algorithm Intern

Zhejiang Style3D Digital Technology Co., Ltd

  1. Write a sewing pattern recognition program using Python for data pre-processing, reaching an accuracy rate of 80%

  2. Design a color system for sewing pattern classification and write a visualization program using Python to color them

  3. Design a data structure representing sewing pattern for training neural networks

  4. Develop a data annotation tool on the website based on the open source annotation tool Label Studio

  5. Organize and analyse original data as well as participate in manual data annotation

  6. Use Yolov8 to develop a pocket pattern recognition programme

  7. Use GarmentCode to generate sewing patterns as training data for neural networks

2023.06-2023.08

Technical Artist

Unity Front-end Developer

Zhejiang Xiangsu Yueqian Intelligent Technology Co.

  1. Produced the AGI digital human for the company’s official website; completed the model, rendering, front-end interface, and Web performance optimization independently

  2. Explored technical pathways related to digital human production and authored workflow blog posts published on CSDN; studied the source code of the physics plugin Dynamic Bone and wrote a blog post analyzing it

  3. Mapped the Signed Distance Field texture used for character’s facial shadow using CSP; fixed cluttered character face shadows in rendering using normal mapping and optimized shadow display using Ramp Texture

2022.05-2022.09

3D Designer

Unity Front-end Developer

Technical Artist

Hangzhou Ruishang Technology

  1. Created a character model using Daz 3D and Character Creator according to Party A’s requirements and used it as the product’s image spokesperson which was highly praised by Party A’s leader

  2. Investigated the forms and decorative patterns of Chinese clothing from the Wei Jin to the Ming and Qing dynasties; designed and modeled nearly 10 sets of traditional and modified costumes for the character model using Marvelous Designer

  3. Coded the garment system in Unity using C# to achieve the combination and replacement of character clothing

Project Experience

2023.07-Present

Researcher

Immersive and Personalized Fireworks Display Platform

  1. Studied papers on Dream Fusion, Prolific Dreamer, Point-E, and Shap-E, analyzed the AI method of generating 3D models and reproduced the method

  2. Built the Python runtime environment needed for the AI model, and executed the Python script in Unity using Process to call an external program

  3. Successfully created a fireworks explosion special effects using Unity’s Particle System

2022.06-2022.12

3D Designer, Unity Front-end Developer, Technical Artist

Smart Home Digital Intelligence Housekeeper--AI Digital Human

  1. Created a character model using Daz 3D and Character Creator, and coded a garment system for the model in Unity using data structures such as List, Dictionary, and 2D-Dictionary to store clothing information

  2. Wrote 4 cartoon-style shaders with WebGL support in Cg language, to ensure that the digital character can be displayed normally and run smoothly on the website

  3. Developed a web-based digital character interface that is interactive in collaboration with UI designers

  4. Pushed the realization of the project to obtain a large amount of investment and reached the achievement of making the project exhibited in the Cultural Expo, Health Expo, and published in the People’s Daily

Extracurricular Experience

2022.01

Participant

Oxford Study Abroad Programme, University of Oxford

Type : Academic Winter School  

Course Name: Artificial Intelligence and Machine Learning  

Cresits: 6                                                                   

Grade: A

2023.06

Enterinig Work of Finalist

HCI of China University Computer Competition

  1. Designed and developed an app called “MeloGo”, which combined Go, music, and stories to stimulate people’s interest in learning Go

  2. Independently completed code writing, gameplay logic combing, level design, music and sound effects production, etc.

  3. Combined the latest ChatGPT with a character story and used AI assistants as the game’s NPCs to enhance the gameplay

2021.06

Second Prize in East China Division

Young-Storm Microsoft Business Analytics Competition

  1. Conducted consumer analysis, market research, company benefit analysis, and marketing mix model analysis of Microsoft Surface and M365 products using a business analysis model; developed a marketing plan, and eventually won the Second Prize in the East 1 Region Final

  2. Mainly responsible for data crawling, data analysis, and competitive product analysis

  3. Design Microsoft Surface series computer packaging tailored to the characteristics of young consumer groups

Address

Jinwan Huating, No.55 Taiyu Road, Yinzhou District, Ningbo, Zhejiang, 315100, China

Phone

+86 19157730078

Email

Connect

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